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  • Join date: Sep 22nd 2009
  • Profile Views:8024
  • Last online: Today, 20:22
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About

  • Hobbies:

  • Movies:

  • Music:

  • Artists:

    Jean Giraud Moebius, Phillippe Adamov, Bernie Wrightson, Franklin Booth, Andrew Loomis, Frank Frazetta, Michael Kaluta, Cam Kennedy, Bengal, Gustav Klimt, Oscar Chichoni, Enki Bilal, Barry Windsor-Smith, Richard Corben, Tim Bradstreet, Syd Mead, Jose Ladronn, Juan Gimenez, Range Murata, Dave Gibbons, Hayao Miyazaki, Joe Kubert, Francois Shuiten, Katsuhiro Otomo, Tatsuyuki Tanaka, Claire Wendling, Geof Darrow, Katsuya Terada, Alphonse Mucha, Stan Sakai, Mark Schultz, William Stout, Olivier Vatine, Alan Lee, Iain McCaig, Milo Manara, Paolo Serpieri, Ugetsu Hakua, Mike Mignola, Brian Froud, Jamie Hewlett



  • Tools:

    Photoshop,Pencil, Pen/Brush &Ink, and Sketchbook Pro

  • Websites:

    io9, Dark Horizons, Newsarama, Comic Art Community

  • About:

    James Daly III has been working professionally for 19 years as an illustrator, conceptual artist, and comic book artist. The artist was born in Indiana, but grew up in Appleton, Wisconsin, and with no formal education began his career shortly after high school.

    Currently acting as Lead Concept Artist  with High Moon Studios, developers of  Transformers: Fall of Cybertron, Transformers: War for Cybertron, and The Bourne Conspiracy for Xbox 360 and PS3, James manages a team of conceptual designers who provide the visual look for the studios’ various video game projects. 

    Game titles like Unreal Tournament 2007, Area 51: Black Site,  DC Comics Online,  Earth & Beyond, and City of Heroes, are among his many credits spanning 15 years as a conceptual artist in games. James has had the opportunity to work with several industry veterans on various projects including the sci-fi MMO Tabula Rasa from online gaming pioneer Richard Garriot, as well as projects from Jerry O’Flaherty, Tom Hall, and John Romero. Most notably is Warren Spector’s futuristic thriller Deus Ex  from Eidos Interactive which in 2001 was awarded “Best Game” from The British Academy of Film and Television Arts (BAFTA).  In addition to his work in games, comics and illustration James provided storyboards for film director Russell Mulcahy (Highlander, Resident Evil Apocalypse).

    He worked alongside artist Timothy Bradstreet, and writers Thomas Jane, and Steve Niles on the 6-issue comic book series Bad Planet from Raw Studios and Image Comics.  His work can also be seen on covers for the X-Files series from Wildstorm/ DC Comics as well as books based on the film Halloween, and video game Bionic Commando from Devil’s Due Publishing. His other work in comics can be found on covers for Spooks: Omega Team, Gutwrencher, Graveslinger, and recently Archaia Comics’ Moon Lake anthology with writer Stef Hutchinson.

    In the past James produced a bevy of illustration work for White Wolf Games on their Vampire and Werewolf  RPG game franchise.  At Marvel Comics James had the opportunity to illustrate classic characters like Ghost Rider and the X-Men. He has also been published by Dark Horse Comics, IDW Publishing, and Desperado Publishing to name a few.


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CGHUB master artist

Profile comments

  • JLW
  • JLW

    Jan 24, 2012

    really nice gallery Jim! Hey, I happen to meet your brother Bill today at Junction Point here is Austin; small world :)

    • JMD3
    • JMD3

      Jan 25, 2012

      Hah, Awesome! Small world indeed.
      Thanks JLW! Really cool work you have there in your gallery and love the Epic Mickey images!
      cheers,
      -Jim

  • DavesArt
  • DavesArt

    Nov 02, 2011

    Hi there,

    I got the book "Comicbook Inking". It looks interesting so far, it seems to help me a lot with shading techniques I didn't figure out before. Thanks for your help to find helpful stuff to learn.

    Cheers!

    - David

  • DavesArt
  • DavesArt

    Oct 23, 2011

    Hi there,

    I love your recently uploaded works! Well done. I wonder which sizes of papersheets or canvas you prefer to work on? I noticed that my brush-lines are still too bold, perhaps I should try larger paper-sizes like A3. What would you suggest me to do?

    Have a nice weekend.

    All the best,

    - Dave

    • JMD3
    • JMD3

      Oct 23, 2011

      Hi, thanks much

      I do most of my ink sketches in a Strathmore 400 Series Sketchbook, the recycled paper. 11 by 14. Otherwise I'm using Strathmore Bristol boards that are 11 by 17. As for quality or variation of brush work, I can say it just takes patience and practice. There's are two excellent books on inking that I would recommend: http://www.amazon.com/Art-Comic-Book-Inking-Gary-Martin/dp/1569712581
      and:
      http://www.amazon.com/Art-Comic-Book-Inking-2nd/dp/1593074050/ref=ntt_at_ep_dpi_1

      Cheers!
      -JD3

      • DavesArt
      • DavesArt

        Oct 23, 2011

        Hi, thanks a bunch - I found them in my country at Amazon. I found a book which is a combination of both volumes with unreleased material. I should give it a try.
        Yes, I agree, I have to practice a lot. I recently was able to figure out what I have to do for improving (especially perspective and working more traditional to learn it efficiently) - your recommended books should be helpful as well in terms of inking. Thanks for answering my comment, it is much appreciated.

        All the best,

        - Dave

  • JMD3
  • JMD3

    Oct 09, 2011

    Anyone who loves comics, movie stars, and generally just nerding it up for a couple days, come out the the Long Beach Comicon on October 29th-30th. I'll be in artist alley, table 1010, doing commissions if people need sketches of horrible monsters or whatever floats your boat.

    Long Beach has an incredibly large artist alley section, which has always been my favorite part of any show (go figure!).

    It's a really great show, check it out:
    http://www.longbeachcomiccon.com/

    cheers!
    -J

 
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